![]() Try to keep handling in the center and then adjust slightly with understeer on long fast corners, oversteer for tight slow corners. If you have a good smiley face on the gears a couple of ticks either way should take you to great or near excellent.Ĭhanging downforce will change handling and gears. If you have a good smiley on the handling a couple of ticks on the suspension should take you to great or near excellent. Always adjust the wing settings as a pair. ![]() If you have a good smiley on the downforce a 0.5% to both wings should take it to near excellent. The more you play the more you'll get used to just how much to knock a slider up or down depending on the type of smiley face you get. This should give you an idea if they need more or less of something. (remember the downforce settings are inverted) Keep the default settings and send your car out to do a 2 or 3 lap stint and watch for what the driver says on the radio. If you're struggling with the initial setup. Those comments can be useful to get what their personal preference is. The thing is 1 lap is most of the time too short for your drivers to comment on the radio. Normally (if I don't have brain farts) I can do it with my method though, but when you're unsure maybe your advice is better indeed! Yeah I guess that is a personal preference. You can just do 1 lap (outlap) and thern pit to get the setup update, this is more efficient than driving for 2 laps (in reality a lot more as you have out, fast and in laps). You can just do 1 lap (outlap) and then pit to get the setup update, this is more efficient than driving for 2 laps (in reality a lot more as you have out, fast and in laps). Normally I get 3 sets of 2 laps with training in the European Series and that is just enough to get that good to perfect car setup. Training isn't about setting times anyways. Rinse and repeat until the drivers are happy and then you can set a time if you got time to spare. So on warm-up lap and on the second lap call them in again without setting a time. ![]() What I do is do two laps and then pit to see what the drivers think of the settings. Staying in the middle won't do you any good. That is what you have to experiment with. So it can be in the middle or on the ends. No, the green is just an indication of the range that the mechanic guesses the settings should be. Illegal parts aren’t in the game sadly, but the part development is a lot more involved than in MM.Originally posted by FSR_Scott:should the yellow "current" curser be in the middle of the green section, thats the part i think is really confusing me and not enough time to make changes in the prac sessions for the euro league Race pace is very strong though thanks to a number of updates to the floor and both wings. I’ve shifted development almost entirely into the 2023 car, with the only 2022 Dev I’m doing focusing on the engine cooling, which I believe to be the root cause of my qualifying woes. Russell has had a few unlucky moments, including an engine failure when leading our 1-2 at Silverstone thanks to the rain hitting right in our pit stop window, and he was hit by Max (surprise surprise) and taken out from P2 in Hungary, so hes about 50 points off the pace, but he’s able to take lots of points off the others at least as he’s a very strong number 2 driver. ![]() We’ve got a very fast car in the wet in particular though, as well as managing to steal a few podiums when we haven’t been at it has Lewis just a single point behind Max going into the summer break. It’s surprisingly reflective of reality - I’m about 6-7 tenths off in quali every week, but managed to get into a position to cement P5-6 ahead of the other cars most weeks at least. Just to keep me busy for the early access period, as I’m expecting an early patch anyway and didn’t want to start my long term save yet. ![]() I started as Mercedes to try and catch up to the front 2 and make a fight of it. Click to expand.Illegal parts aren’t in the game sadly, but the part development is a lot more involved than in MM. ![]()
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